System Components: Altium Designer Localization The process can be terminated by clicking the Cancel button. 6356 A progress GUI in the VCS Command Dialog is provided to indicate the current progress in a time consuming process.6355 Added an option in the "PCB Printout Properties" dialog to choose the data to display in component designator.6351 Variants now correctly support parameter variations for a New Value set to blank where the Original Value contains a value.6323 DBLib performance has been significantly improved when using Oracle datasources by querying only the tables for the SCHEMA selected by the user.6306 New auto-zooming options added for Cross Select Mode (No Zoom, Zoom to Last Selected and Zoom to All).6301 Fixed incorrect order of section selection entries in automatically generated LSL file.6252 Fixed a crash that occurred on some designs after compiling the document once.Xilinx ISE v14.1 and Altera QuartusII v11.1 and v12.0 are now supported. Re-annotate now also uses the component bounding rectangle (without designator), where it previously used the bounding rectangle that included the designator, which could result in undesirable annotation results.Īuto-zooming in Cross Select Mode has been enabled, with three options available: Another new option is a user-definable location tolerance (Comparison Threshold), which allows components that are slightly out of line to still be annotated in a logical manner.
Re-annotate has been improved and now includes options for what to re-annotate (top & bottom, top only, bottom only, selected), and optionally allows for the protection of component with locked designators. (click here to view the Altium Wiki reference) Although, we won't be talking about game consoles in this course, we will be using the text for its theory, electrical engineering and PCB design chapters.Update 21: Updated plug-ins from release 10.1133.24352 to 10.1181.24817
Last, but not least - the course is based on my college text book "Design Your Own Video Game Console" aka "The Black Art of Video Game Console Design" - this 800+ page book is included free of charge (the PDF version) with the course. If that wasn't enough, we will take those files and go out on internet and send them to a number of online manufactures and get them ready for production, all you have to do is hit SUBMIT! Then when we have all the basic electronic theory under our belts, buckle in for something you have never seen - we will build, not one, not two, but three complete products! We will talk about the design, the motivation, look up parts, background information, and then design the circuits together like colleagues, lay them out in Altium CircuitMaker, route them, verify and produce manufacturing files. Not only will you learn all the theory and practical aspects of Electrical Engineering, but my 35+ years of experience with electronics will be downloaded to your brain with countless real-world tips and tricks that will take you from a hobbyist to a deep understanding of the subject matter. The most complex topics and mathematical concepts are distilled down into understandable lectures and we have a lot of fun doing it! I had to learn this stuff at one point and remember how hard it was, so I approach each lecture as if we are both learning for the first time and make no assumptions about what you know or don't know.Īs we progress through the lectures, expect to see every circuit and idea worked out on the black board, virtually simulated (with Labcenter Proteus), and built by hand right in front of your eyes in high def, ultra clean video and audio. Each lecture building on the last, each new concept like a new puzzle approached in many different ways. Crash Course Electronics was designed to be taken as a journey with the instructor. The course starts with atomic physics and the electron, before you know it you are learning Ohm's Law, circuit analysis, AC, DC, complex impedance, RC and RL circuits, filters, amplifiers, transistors, FETs, analog and digital theory - too much to list here!īut, unlike other courses that are highly technical and math based. There is no other course like this in existence that has the depth and breadth of Crash Course Electronics. This massive course was custom made for those interested in learning electronics from the ground up that wish to leverage that knowledge to build actual printed circuit boards (PCBs). Crash Course Electronics was designed for one thing - to take you from mystery to mastery in Electronics and PCB Design.